Wednesday, December 24, 2014

Nvidia GameWorks Features Revealed for Killing Floor 2

Today, Nvidia went ahead and revealed some brand new GameWorks features for the upcoming Tripwire game, the hyperviolent (as the name implies) Killing Floor 2, due out on PC some time next year, followed by a release on the PlayStation 4.
Nvidia confirmed that features such as NVIDIA’s HBAO+, NVIDIA’s Motion Blur D3D Advanced Sample and PhysX Flex will be supported in Tripwire’s zombie shooter. In addition to all of this, Killing Floor 2 will feature advanced graphical features such as  sub-surface scattering based on Jorge Jiminez’s screen space sub-surface scattering , bloom effects, depth of field and screen space reflections.
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Former Star Wars 1313 Developers Working On Brand New Action Game for Xbox One, PS4, PC

Star Wars 1313 remains a tragedy- it looked like a highly promising and ambitious action adventure/third person shooter game set in the Star Wars universe, and might have been a great big success for LucasArts, had they not been gutted, their games in development all canceled. It was also one of our earliest looks at just what we could expect from the new generation of consoles, back before the new generation of consoles was even a thing.

But all that talent is not lost- after doing some digging, we found out that the developers of Star Wars 1313 (not all of them, obviously) are a part of 2K Games’ newest development studio, Hangar 13, which was announced just a while back.

Bravely Default, Chrono Trigger Music Comes to Theatrhythm: Final Fantasy Curtain Call

Even as the Final Fantasy series has seen its ups and downs over the last few years (… and decades), one thing has remained consistent- the incredible and consistent quality of all of its music. The 3DS exclusive Theatrhythm series celebrates this proud musical heritage by giving players a Final Fantasy rhythm game with RPG trappings.
Theatrhythm: Final Fantasy Curtain Call, released earlier this year on 3DS, is the ultimate expression of that, standing as a celebration of the series’ exemplary musical history. Now, its about to get a bit more diverse, as new DLC coming to the game will see the addition of music from Final Fantasy Type 0, and Final Fantasy XIV: A Realm Reborn to the game.
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Sifteo’s intelligent cubes go open-source after disappointing commercial run

Sifteo, a system of intelligent gaming cubes launched with significant fanfare in 2011, has gone open-source.

Founded in 2009 by MIT Media Lab graduates David Merrill and Jeevan Kalanithi, Sifteo set out to promote a vision of computers being ubiquitous and on every possible surface. Now, the software behind the cubes is available to anyone.

Designed to be a bit like dominos with video displays, the cubes were meant to form unique interactions when moved, tilted, rotated, or placed together.

Originally sold in sets of three for $150, the cubes were interesting and even exciting in a way, but Sifteo never took off as a commercial product. The company sold itself in July to 3D Robotics, the drone company that former Wired magazine editor-in-chief Chris Anderson founded.

Tuesday, December 23, 2014

The Legend of Korra Co-Creator Explains the Finale and Korrasami

Over the past few days, since The Legend of Korra finale aired, everyone has been talking about that final scene, as Korra and Asami walked into the spirit world together, hand in hand, and then looked lovingly at one another. For many, this was the show firmly ending the series with the two together – as in romantically, making official the idea of “Korrasami” (a much-beloved fan pairing). But there was plenty of debate. The two never kissed, never said “I love you”, and some fans said there was no definitive answer on how the end was meant to be interpreted.

Well, one of the show's creators has now gone on record about what occurred.

Nintendo hires new lobbying firm to convince Washington to take more action against piracy

Nintendo is about to put its money to work in the United States capital.

The publisher has officially hired Washington lobbying firm Choe Groves Consulting, according to Politico. Nintendo wants the federal government to get tougher on intellectual property laws, international trade, and piracy, and Choe Groves will try to convince the people in Washington, D.C. to take up that cause. These are issues that plague all kinds of entertainment companies, and Nintendo has an obvious interest in seeing legislators add more protection for content creators.

Halo: Master Chief Collection Patch Adds Halo 4 Spartan Ops Mode

Microsoft continues its work to improve Xbox One game Halo: The Master Chief Collection, on Monday releasing a new patch, which, among other things, finally adds Halo 4's Spartan Ops mode.

Spartan Ops is a multi-mission, episodic co-op mode for Halo 4. Microsoft announced in October that the mode wasn't going to be available at launch in November, saying it would be released in December so that developer 343 Industries could make "technical enhancements."