Today, Nvidia went ahead and revealed
some brand new GameWorks features for the upcoming Tripwire game, the
hyperviolent (as the name implies) Killing Floor 2, due out on PC some
time next year, followed by a release on the PlayStation 4.
Nvidia confirmed that features such as NVIDIA’s HBAO+, NVIDIA’s Motion Blur D3D Advanced Sample and PhysX Flex will be supported in Tripwire’s zombie shooter. In addition to all of this, Killing Floor 2 will feature advanced graphical features such as sub-surface scattering based on Jorge Jiminez’s screen space sub-surface scattering , bloom effects, depth of field and screen space reflections.
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Nvidia confirmed that features such as NVIDIA’s HBAO+, NVIDIA’s Motion Blur D3D Advanced Sample and PhysX Flex will be supported in Tripwire’s zombie shooter. In addition to all of this, Killing Floor 2 will feature advanced graphical features such as sub-surface scattering based on Jorge Jiminez’s screen space sub-surface scattering , bloom effects, depth of field and screen space reflections.
Read More >>