In the midst of controversies in the gaming industry (Dontnod Entertainment’s ordeals, for example) and several outspoken developers and writers talking about the importance of female protagonists, with non-typical characteristics, in video games Microsoft Studios narrative writer Tom Abernathy spoke out at GDC 2013 about how women are no longer on the fringe of the gaming population. In fact, they make up a healthy portion of it.
As GIBiz reported, “Our audience is leaving us behind. The world is changing, it has already changed, and we have not been doing a very good job of keeping up with it.”
As GIBiz reported, “Our audience is leaving us behind. The world is changing, it has already changed, and we have not been doing a very good job of keeping up with it.”