Thursday, April 18, 2013

Injustice: Gods Among Us review: power and polish

Injustice: Gods Among Us presented NetherRealm Studios with a unique challenge--step away from the franchise that made you famous and apply that same magic towards the DC Comics pantheon. The makers of Mortal Kombat were more than up to the task, adopting a whole new fighting system, while simultaneously refining several elements first introduced in 2011's MK reboot. The result is a fighter that will resonate with devoted comic book aficionados, as well as diehard fighting game fans.

It would have been easy for NetherRealm to rely on the classic Mortal Kombat formula, however Injustice is structured more to resemble a more traditional fighting game, doing away with MK staples like the run and block buttons. Quick button inputs are still required for combos, but the truly quick player can juggle opponents and continue working them over even after they've been slammed to the ground.