Tuesday, April 23, 2013

Splinter Cell's complexity held it back, says Ubisoft Toronto lead

Splinter Cell: Blacklist marks another revival, of sorts, after Ubisoft took a different direction in Conviction. Each new entry seems like an attempt to modernize and update the game, appealing to new fans and old. Its old-school sensibilities have proven problematic, according to Ubisoft Toronto lead Jade Raymond.

"One of the things that held it back is despite all of the changes that have happened over the years, it's still one of the more complex and difficult games to play," Raymond told Eurogamer. "Even though we do have core fans who are like, 'Oh, I want to have more of this experience,' when you play any other game that has stealth elements, they're all a lot more forgiving than Splinter Cell. I guess Splinter Cell stayed with the most pure approach to that stealth experience."