Saturday, October 19, 2013

Crytek Were More Than Ready For What Xbox One Had To Offer, Ryse’s SmartGlass Support A Huge Step Up

Say what you will about Ryse: Son of Rome, but despite beginning development on the Xbox 360, Crytek producer Michael Read said the team were more than ready for what the Xbox One had to offer when transitioning to the next-gen console.

We asked Read how difficult it was to get CryEngine 3 working on the Xbox One and whether any compromises were made along the way, he responded that, “Given the amount of work we put into our previous titles in pushing PC hardware to its max, we were more than ready for what the Xbox One had to offer. There are always a number of challenges and compromises from many different areas when working with new technology and ways of doing things, but nothing that our team hasn’t been able to handle. One thing people tend to forget is that there are a lot more moving parts with this from us developing an engine, alongside a game, mixed in with new hardware, and new development tools to support that.