Wednesday, October 16, 2013

Zelda's Eiji Aonuma on annualization, and why the series needs 'a bit more time'

Annualization. Activision is able to push out a new Call of Duty game every year. Ubisoft can make a new Assassin's Creed game every year. And lately, Nintendo has been able to get new Mario games out on an annual basis. But what about Zelda? We spoke to series director Eiji Aonuma about his take on annualization.

The Zelda series is actually no stranger to the one year turnaround. Majora's Mask was intended to come out just one year after Ocarina of Time. "This was an idea that came from Mr. Miyamoto," Aonuma explained. "The challenge he gave to me: to try and make a sequel to Ocarina of Time in just one year."

At the time, Nintendo thought that it would be possible to make a new game every year. "Ocarina of Time was the first 3D Zelda game. When you make a 3D game, you have all these 3D models. But in a 2D game, you're drawing all these 2D images. Even if you wanted to make another game right away, if the background is different, you actually end up having to re-draw everything. But in a 3D game, you can put those 3D models in different backgrounds and animate them," Aonuma told Shacknews. "So Mr. Miyamoto thought 'well, actually shouldn't this make it easier for us to make a sequel?'"