Saturday, April 6, 2013

Five free-to-play ideas 'that might not suck' from QWOP's Ben Foddy

The industry has been looking for new ways to capitalize on the free-to-play craze. In spite of its name, free-to-play games make a lot of money. But not everyone is happy with the way F2P games are being monetized. Bennett Foddy, creator of games like QWOP and GIRP, gave five reasons for why free-to-play games "usually suck," and offered his own suggestions on possibly making them suck less.

Perhaps the biggest crime of free-to-play games are the ones where you must pay to avoid grinding. Because you are paying to "reduce the amount of time you spend playing the game," it actually becomes a pay-not-to-play game, which diminishes the "perceived value of the game."