Saturday, April 6, 2013

How the language barrier made Star Fox a good game

Before Dylan Cuthbert made a name for himself with his PixelJunk games, he helped create a Nintendo franchise: Star Fox. But, the SNES shooter had quite the troubled development. And at GDC last week, Cuthbert revealed that if it weren't because of the language barrier, Star Fox could have been a terrible game.

Star Fox originally started off as a first-person 3D flight game called Starglider. While it was technologically impressive, Shigeru Miyamoto thought that it wasn't a "Nintendo quality" game. He recommended taking away many key elements of Starglider's original design, namely 3D flight and the first-person perspective.