Every action adventure game that tries to have a decent storyline runs into the dichotomy of the protagonist having to shoot hundreds of people because of how the game is designed. The problem is a simple mismatch of genres.
Possibly the most famous question in the gaming community is, “How can Uncharted’s Nathan Drake be an everyman if he kills a thousand people over the course of the game?” The new Tomb Raider has run into the same problem. Near the beginning, players see protagonist Lara Croft freak out the first time she kills a person, and five minutes later, she’s mowing people down by the dozens. Don’t even get me started on Call of Duty.
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Possibly the most famous question in the gaming community is, “How can Uncharted’s Nathan Drake be an everyman if he kills a thousand people over the course of the game?” The new Tomb Raider has run into the same problem. Near the beginning, players see protagonist Lara Croft freak out the first time she kills a person, and five minutes later, she’s mowing people down by the dozens. Don’t even get me started on Call of Duty.
Read more (Sourse) >>