Here’s an interesting way to turn a free-to-play property back into a pay-to-play franchise.
A massively multiplayer Grand Theft Auto-style game from David Jones, creator of the billion-dollar Grand Theft Auto franchise, looked like a home run on paper. An open world, very slick character customization, and emergent gameplay where any criminal activity immediately flagged a proportional response from legalized vigilantes just couldn’t lose. But APB: All Points Bulletin’s great ideas crashed headfirst into a disastrous execution anchored to a fading dinosaur of a business model — the monthly subscription fee. Before even making it to the three-month mark, Realtime went into administration and turned the APB servers off, effectively killing the game on September 16, 2010.
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A massively multiplayer Grand Theft Auto-style game from David Jones, creator of the billion-dollar Grand Theft Auto franchise, looked like a home run on paper. An open world, very slick character customization, and emergent gameplay where any criminal activity immediately flagged a proportional response from legalized vigilantes just couldn’t lose. But APB: All Points Bulletin’s great ideas crashed headfirst into a disastrous execution anchored to a fading dinosaur of a business model — the monthly subscription fee. Before even making it to the three-month mark, Realtime went into administration and turned the APB servers off, effectively killing the game on September 16, 2010.
Read more (Sourse) >>