Total War: Arena was announced as a Free-to-Play title at GDC last
week by Creative Assembly. Creative Assembly stated that the game
requires to have a big player base in order for the game to be
cost-free, so said leader designer James Russell.
Free-to-Play games scare people because some games end up being
‘pay-to-win’ instead due to micro-transactions that break the balance of
the game’s mechanics. ‘pay-to-win’ usually ends up giving players who
spend money the upper edge when it comes to competitive play
or difficulty of the game as opposed to those who don’t spend a dime.