The team at Eidos Montreal has a tough road ahead with its reboot of Thief. On the one hand, it must face the expectations of old-school players who loved the original Looking Glass and Ion Storm games. On the other, it must appease newer gamers who may have limited experience with stealth action. So what does the studio do? Producer Stephane Roy said they plan to stick to their own vision of what Thief should be. For those familiar with the franchise, he said, "this is not a prequel or a sequel. It our interpretation of what is Thief. The original Thief had more of a magical feel. This is more mystical."
A 25-minute hands-off gameplay demonstration introduced us to the medieval Victorian city that Garrett calls home. The city is run by a Baron trying to push the city into the Industrial Age, while a shadowy charismatic leader seeds revolution among the populace. As the cynical dark anti-hero, Garrett is caught in the middle of this struggle between rich and poor.
A 25-minute hands-off gameplay demonstration introduced us to the medieval Victorian city that Garrett calls home. The city is run by a Baron trying to push the city into the Industrial Age, while a shadowy charismatic leader seeds revolution among the populace. As the cynical dark anti-hero, Garrett is caught in the middle of this struggle between rich and poor.