Tuesday, April 2, 2013

Halo 4 dropped stasis gun to make the game less sci-fi

Halo 4 could have had a stasis gun. Or a "grapple harpoon." But these weapons were taken out in an effort to make the game more accessible and less sci-fi.

Franchise creative director Josh Holmes told GDC audiences that "when we started out, I was really pushing the team to go in a very sci-fi direction. I wanted to embrace the sci-fi nature of the enemies and explore concepts that were outside the box for Halo, things that you'd never seen before in the Halo sandbox."

Unfortunately, the more sci-fi concepts didn't resonate with players. "What we found as we were testing these weapons with players, the really deep sci-fi approach wasn't relatable. As a result, they weren't really gravitating to these weapons."